- due to a week in Vegas and then a busy week at home, I wasn't able to update the changelog for the last two weeks. How'd I do at poker? Very well.
- integrated mysql with the moomail - this still has work to be done on it. But the upshot is that all the mail is stored in a mysql database instead of long lists in the moo db.
- skills! You can view the list on the Wayfar Skill guide page.
- new combat! The dice pool style of combat is finally implemented. Here's a little snapshot:
- npc combat re-implemented with chance based attacks, allowing for rare attacks to be busted out by cool guys/bosses
- Scavenger objectives appear randomly across planets, offering players who can find them a multiple choice decision:
Wayfar 1444 is a text based online multiplayer game. You are a colonist, sent to the surface of an alien world with a few basic supplies. Join up with other colonists, or plot against them, while surviving and building a self sufficient colony.
Monday, November 14, 2011
Changelog for 11/14/11
Tuesday, October 25, 2011
Big Plans: social classes
Ever since playing Star Wars Galaxies, I've been keen on the idea of a skillset that lets players hang out in a cantina and roleplay a gay jedi disseminate news and buffs.
These professions will be represented in Wayfar with a set of skills, allowing the player to use the profession, and then increasing the power or duration of the buff.
Profession: Musician
A classic, the musician hands out battle and hunting buffs. Players listen to the musician to receive this buff.
* a player can sing/play once every 15 minutes. The sing/play action itself takes 10 minutes, leaving a 5 minute downtime.
* a player can listen to a musician once every 5 minutes, receiving a buff geared towards combat. Listening takes 3 minutes to receive the full buff.
Profession: Preacher
The preacher exhorts the faithful to do their duty, in good times and bad. This translates to an in-game effect of a single unit of "luck" - which is expended in special circumstances.
* a player can preach once a day for up to 60 minutes.
* a player can listen once a day for 3 minutes to receive luck.
Profession: Consultant
The consultant brings fabricators, scientists, and researchers up to speed with the latest developments, buffing crafting skills.
* a player can run a consultation session every 15 minutes, with the action taking 10 minutes.
* a player can listen to a consultation every 5 minutes, with the action taking 3 minutes.
These professions will be represented in Wayfar with a set of skills, allowing the player to use the profession, and then increasing the power or duration of the buff.
Profession: Musician
A classic, the musician hands out battle and hunting buffs. Players listen to the musician to receive this buff.
* a player can sing/play once every 15 minutes. The sing/play action itself takes 10 minutes, leaving a 5 minute downtime.
* a player can listen to a musician once every 5 minutes, receiving a buff geared towards combat. Listening takes 3 minutes to receive the full buff.
Profession: Preacher
The preacher exhorts the faithful to do their duty, in good times and bad. This translates to an in-game effect of a single unit of "luck" - which is expended in special circumstances.
* a player can preach once a day for up to 60 minutes.
* a player can listen once a day for 3 minutes to receive luck.
Profession: Consultant
The consultant brings fabricators, scientists, and researchers up to speed with the latest developments, buffing crafting skills.
* a player can run a consultation session every 15 minutes, with the action taking 10 minutes.
* a player can listen to a consultation every 5 minutes, with the action taking 3 minutes.
10/25/11: The Return of Minimap
Thanks to 0@infernomoo, the minimap makes a glorious return. This first draft produces a map based on terrain and biome type.
* added the maker block (thanks Spider). This generalized crafting station is used to make domestic goods, refine raw resources, and even, when equipped with a black market AI, produce illicit goods.
* implemented the colonial rifle (created by DFP) - get yourself a kit from the complex and whip up your first ranged weapon
Friday, October 14, 2011
Updates 10/14/11
* implemented weather. Every real hour, weather patterns across the planets are checked, updated, and if requirements are met, dissipated.
Thursday, October 13, 2011
Updates 10/13/11
* my brother did the graphic for the main page and you can view his society6 page here
* minor additions to crafting content
* added cameras
* and small progress on farm buildings
* minor additions to crafting content
* added cameras
* and small progress on farm buildings
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