Friday, March 12, 2021

Upcoming changes for Wayfar 1444

 First of all, thanks to several player reports and some light weight stress testing of the MOO, several critical and annoying bugs have been fixed (some of them very longstanding).

Here are the priorities for Wayfar 1444 development going forward:

  • Lag issues - due to room spawning, there is a lag spike every hour as the room spawning system cleans up rooms.  This will be replaced with an instanced room design.
  • Civilian AI - civilians are a little wierd in how they respond to events, and not as useful as they could be.
  • Finish the psyker background and release it.
  • Black market review and fixes - black markets spawn on planets and sell unique, limited edition goods. 
  • Pirate outpost and base review and fixes.
  • Website relaunch!

Beyond that, there is a steady stream of bugs to be fixed, as well as more minor features to be added, like new hackable items, starship improvements, additional perlin noise generation improvements and more.  

Love,
el management

Friday, February 26, 2021

Wayfar 1444 is open for new and former players

Server has been up and running well, and email is back online.

Address: wayfar1444.com
Port: 7777

If you have an old account with a valid email, you can reset your password if you've forgotten it.  For any problems, contact admin@wayfar1444.com - registration emails should arrive within a few minutes.  More details on future updates to the MOO and the website will be posted sometime next week.

Saturday, February 20, 2021

Wayfar 1444 - new announcement coming soon!

 Wayfar 1444 will be back online in a limited capacity starting the week of 3/01/21.  Connection information will be posted on this blog and emailed to previously registered players.

Love, 

El Management


Monday, October 17, 2016

Wayfar 1444 will suspend service as of 11/10/16

The wayfar1444.com domain will no longer be available starting 10th Nov. If service resumes a notice will be posted on this blog. Previous articles, which may be helpful for hellcore users, will remain available at http://wayfar1444.blogspot.com indefinitely. Thanks to the many players that tried our game, and if a new game is released, or MOO service resumed, you will be notified!

 Love, El Management

Sunday, October 16, 2016

Tutorial: Exporting JSON from Hellcore for use with jquery Datatables

* Step 1: HTML or PHP template page

 You will need jquery and datatables, which can be downloaded to your local folders. These will be included in our PHP pages later. Let's say we want to display all weapons, here is the template (HTML or PHP). You must replace $weapons_db with the actual OBJNUM of your weapons database:

<html> <head><title>Weapons Table</title> <script src="/lib/jquery-3.1.1.min.js" type="text/javascript"></script> <script src="/lib/datatables.min.js" type="text/javascript"></script> <link href="/lib/datatables.min.css" rel="sylesheet" type="text/css"></link> <script type="text/javascript"> $(document).ready(function() { $('#weapons').DataTable( { "ajax": "http://yourdomain.com/query.php?objid=$weapons_db" } ); } ); </script> </head> <body> <table class="display" id="weapons"> <thead> <tr> <th>ID</th> <th>Name</th> </tr> </thead> </table> </body> </html> * Step 2: PHP ajax page

 Query.php is a PHP file that queries the MOO server on port 8080. This is already setup by default in hellcore, but you need some modifications, firstly to $json_utils:_www
$json_utils:"_www _html"       this none this
     try
       wargs = $su:explode(args[1], "/");
       if (length(wargs) > 1)
         item = toobj(wargs[2]);
         if (gamevalid(item))
           data = item:_json();
           return {data};
         endif
       endif
     except e (ANY)
       $rpg:report_error(e);
       return pass(@args);
     endtry
   return pass(@args);
This changes the $json_utils:_www verb to accept an additional objects. Now let's make query.php: You must replace $json_utils in the code above with the actual object number of your JSON utils object. The code above means that we call json_utils, and we pass it an additional argument in the form of: yourdomain.com:8080/$json_utils/desired_objectnumber

 * Step 3:
Now - our desired_objectnumber must have _json verb, and it must return formatted json (not HTML). Note that the data is structed very specifically to comply with jquery datatables. Example:
$weapons:_json
w = $ou:fertile_branches($weapon);
data = [];
data = ["data" -> {}];
for x in (w)
  id = tostr(x)[2..$];
  d = data["data"];
  d = setadd(d, {id, x:name()});
  data["data"] = d;
  yield;
endfor
return $json_utils:encode(data);

* Step 4: Getting JSON from our MOO server
http://yourdomain.com:8080/query.php?objid=$weapons
Will now return JSON output, something like this (partial): {"data":[["13477","generic melee weapon"],["14111","shock baton"], This has hopefully given you some hints for exporting this data. Modifying it, in MOO, on the fly, is also possible, with callbacks in datatables, but is more advanced. If you get the basics working, you'll see something like an auto paginating page like this:



*Step 5: Security
Use iptables to ONLY allow requests to query.php, and yourdomain.com:8080 from your own domain. Google this!
Questions? Comments?
Post them below!