Showing posts with label planets: TEOS. Show all posts
Showing posts with label planets: TEOS. Show all posts

Wednesday, September 9, 2015

The return of bat-wing scanjets

Another Hellmoo/Wayfar crossover promo!  Write a review on any MUD site or blog for Wayfar, negative or positive, and receive neat rewards in both games!



This early item has finally been modernized and updated.

New gadget display:

Saturday, April 21, 2012

LambdaMOO/Hellcore: Broadcasting to an IRC server

On Wayfar, when a player is killed they get a death taunt in the style of the LORD or BBS door games.  When enough kills are accumulated the MOO connects to an IRC server, posts a kill update, and then disconnects.

The commands to interact with an IRC server are straightforward:

conn = open_network_connection(server, port);
set_connection_option(conn, "hold-input", 1);

Open the connection and tell the MOO not interpret anything on this connection as a game command.



notify(conn, "USER YOUR_USR_NAME 8 *  : your_comment");
botname = "Jerkturkey";
notify(conn, "NICK " + botname);

That sends the USER and NICK.  Now the IRC server will send a bunch of nonsense at you, then disconnect you if you don't answer the ping request in time.  So we wait for the first ping before we start sending messages:


while (line = read(conn))
      if (hurf = $su:explode(line))
        if ($su:uppercase(hurf[1]) == "PING")
          notify(conn, "PONG " + hurf[2]);
          break;
        endif
      endif
    endwhile

Note that we have to reply with information from the request.  Next up, join a channel:

notify(conn, "JOIN #wayfar1444");

Send whatever messages we've arranged, preferably a batch of messages:

for x in ($web.irc_queue)
     notify(conn, "PRIVMSG #wayfar1444 :"+x);
endfor

Tell the IRC server we're leaving and disconnect:

notify(conn, "QUIT");
boot_player(conn);