Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Thursday, November 5, 2015

New scavenger objective for points of interest on planets

These space born hostile droids factories may occasionally occur at points of interest.  They contain sleeping robots, who are naturally hostile, as well as chances at advanced technology:



Tuesday, July 24, 2012

Update update for 7/23/12

Most of these updates are courtesy of Aphtonites - here are the two I've been working on when I catch a break from real work and going under the dentist's knife.  In addition Adminski has done some excellent work on immersive descriptions and even a little sane community building 8)
* new server configured
* some progress on implementing CheechLizard's much cooler website design

Aphtonites updates:
* New discoverables, including tier 1.5 materials
* A slew of new weapons and armor
* New starships, starship weapons, and tanks (~!)
* vehicle dealers!
* salvaging!
* upgrades to attacks, landings, and various space actions
* NPC factions that build and expand on their own
* Space upgrades of all kinds

* Massive upgrades to the economy, full trade system, fully operational bulk buy/sell options:
* Sniping!



Wednesday, June 27, 2012

Changelog 6/27/12

* flyers vehicles and most normal things now work perfectly on the new on demand planets
* new look for flyer cockpits:
* Some larger planets, too big for screenshots: CT-732 Planet Map, IT-1067 Planet Map, WY-1444 Planet Map
* a double (21 x 21) sized minimap for running around in the wilderness: