Freak is one the original backgrounds we've been wanting to add to Wayfar for a long time. We've finally started completing some of the pieces. As a freak, the player is wanted by law enforcement, and his or her goal is to locate and enter a heavily guarded lab in order to remove their warp powers - before they end up an experiment in the same lab, forever.
Freak powers:
* Warpstorm - 100%
Unleash your psychic powers in an area around your target. 2 minute cooldown.
* Teleport - 25%
Zap yourself to another tile on the same planet. 5 minute cooldown.
* Mind Ray - 0%
Focus your mind on a single target to deal energy damage. 2 minute cooldown.
Freak objective:
Corporate lab - 10%
* map complete
Wayfar 1444 is a text based online multiplayer game. You are a colonist, sent to the surface of an alien world with a few basic supplies. Join up with other colonists, or plot against them, while surviving and building a self sufficient colony.
Showing posts with label 1444. Show all posts
Showing posts with label 1444. Show all posts
Tuesday, April 1, 2014
Thursday, August 30, 2012
Updates 8/30/12
* moved to a new server for half the cost with double the RAM
* added airlock doors to some starship interiors, allowing you to vent anything in the airlock into space
* added ship intercoms
* a multitude of spawner improvements, mainly to support & implement a full 3d on demand spawning for digging and climbing. Which does work at last:
* a variety of other random fixes
* digging in it's most basic form:
* new job for linking solar systems with a warp gate
* added two new solar systems
* security cameras are now available on the electronics processor tool:
* new starship for constructing space deployables:
* added airlock doors to some starship interiors, allowing you to vent anything in the airlock into space
* added ship intercoms
* a multitude of spawner improvements, mainly to support & implement a full 3d on demand spawning for digging and climbing. Which does work at last:
* a variety of other random fixes
* digging in it's most basic form:
* new job for linking solar systems with a warp gate
* added two new solar systems
* security cameras are now available on the electronics processor tool:
* new starship for constructing space deployables:
Tuesday, June 26, 2012
Updates 6/26/12
* multiple bug fixes to shops, wilderness, and creatures
* Aphtonites implemented a loan terminal for takin out those loans for new tri-d screens that you don't really need
* implemented inferno pistol on the equipment tool
* implemented maxi-melter ranged weapon with ammo
* new ammo supplier job
* completed the $api.claimable, $api.claimable.implementation, $actions.claim, and $actions.abandon to implement a non hacking based PVP claiming mechanic. The air scanner pictured below is the prototype:
* uploaded rough draft of $api.claimable to: modular-moocode @ google code
* rough draft of the $ods/on demand spawn system for dynamically spawning rooms:
* Aphtonites implemented a loan terminal for takin out those loans for new tri-d screens that you don't really need
* implemented inferno pistol on the equipment tool
* implemented maxi-melter ranged weapon with ammo
* new ammo supplier job
* completed the $api.claimable, $api.claimable.implementation, $actions.claim, and $actions.abandon to implement a non hacking based PVP claiming mechanic. The air scanner pictured below is the prototype:
* uploaded rough draft of $api.claimable to: modular-moocode @ google code
* rough draft of the $ods/on demand spawn system for dynamically spawning rooms:
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