Showing posts with label wayfarer. Show all posts
Showing posts with label wayfarer. Show all posts

Wednesday, September 30, 2015

Introducing a friend to wayfar

I figured I'd show a friend of mine around wayfar - why not hop on a ship and do a little zipping around the universe?

Well first of all we had to get rid of the current captain:


Hey no problem!  Let's head on into civilized space, forgetting that we're driving around a pirate ship:


End result:


Tuesday, April 1, 2014

Freak Background Status - updated 4/1/14

Freak is one the original backgrounds we've been wanting to add to Wayfar for a long time.  We've finally started completing some of the pieces.  As a freak, the player is wanted by law enforcement, and his or her goal is to locate and enter a heavily guarded lab in order to remove their warp powers - before they end up an experiment in the same lab, forever.

Freak powers:
* Warpstorm - 100%
   Unleash your psychic powers in an area around your target.  2 minute cooldown.
* Teleport - 25%
   Zap yourself to another tile on the same planet.  5 minute cooldown.
* Mind Ray - 0%
   Focus your mind on a single target to deal energy damage.  2 minute cooldown.

Freak objective:
Corporate lab - 10%
 * map complete

Tuesday, October 22, 2013

Updates 10/22/13

* several bug fixes
* blueprint items now display valid module install targets and other detailed information when viewed from a crafting tool
* official mascot of the central complex mr jingles has been retired.  Replacement: Catbug
* Official HellMOO crossover extravaganza!:




* Midnight CST: